Beigoma ベーゴマ

Spinning top game · Kamakura period · 2+ players · Easy

Beigoma are metal spinning tops launched with a cord into a ring or bucket canvas. Win by outlasting or knocking out opponents. The grandfather of Beyblade.

Rules

Beigoma have a flat base, cone top, and spin axis. Wind the cord (direction and length affect spin); launch with a pull-and-drop onto a canvas stretched over a bucket. Last top still spinning wins, or knock-out: push the opponent's top off the canvas. Winner often takes the loser's top. Sandpaper the base for grip. Weight classes exist in organised play. Technique matters more than strength—the right winding and launch angle determine success.

History

Early beigoma used bai shells filled with sand and wax; the name comes from "bai." Metal casting became standard in the 20th century; Sumida (Tokyo) was the production hub. A childhood staple in the 1940s–60s, the craft nearly died—one Sumida factory remained by 2001. Beyblade (Takara 1999) revived interest in spinning-top battles. Today: Beigoma World Cup, school clubs in Saitama and Tokyo, and living craftsmen such as Kōji Tashiro run workshops.

Tips for beginners

Wind the cord tight and consistent direction for stable spin. Sandpaper the flat base to improve grip. Launch with a downward snap, not horizontal—maximise spin on canvas contact.

Cultural context

Shitamachi Tokyo working-class culture. Near-extinct craft revived by Beyblade. Beigoma World Cup; school clubs; living craftsmen run workshops. Direct ancestor of global Beyblade. Beigoma tops and launching equipment are sold in nostalgic shops; craftsmen such as Kōji Tashiro teach winding and launch techniques. The game rewards technique over strength; the right cord winding and launch angle determine success. Beyblade players sometimes discover beigoma as the traditional roots of spinning-top battles.

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