Kakuro カックロ

Logic puzzle · 1950s USA; popularized in Japan (Nikoli) · 1 player · Variable

Kakuro (Cross Sums) uses a crossword grid with number sums instead of words. Digits 1–9, no repeats per block. Second only to Sudoku in Japan. Pure logic—arithmetic-free despite the sums.

Rules

Grid like a crossword; clue cells show a sum and arrow for a block. Fill white cells with 1–9 so block digits sum to the clue; no repeat in a block. Use forced combinations: 3 in 2 cells = 1+2; 16 in 2 = 7+9; 45 in 9 = 1–9. Crossing blocks eliminate candidates. Solve by logic; unique.

History

Cross Sums in US 1950; Nikoli popularised in Japan. "Kakuro" pun on kuro (black) and kazu (number). Second pillar of Japanese puzzle culture after Sudoku. Dell puzzle magazine staple in the West.

Tips for beginners

Memorise key forced combinations: 3 in 2 = 1+2; 4 in 2 = 1+3; 16 in 2 = 7+9; 17 in 2 = 8+9; 45 in 9 = 1–9. Use crossing constraints—every cell belongs to a horizontal and vertical block.

Cultural context

Japanese puzzle culture's second pillar; Dell magazine staple; strong app ecosystem. Arithmetic reputation puts off some but it is pure logic. Kakuro (Cross Sums) uses a crossword grid with number sums; digits 1–9, no repeats per block. Forced combinations (3 in 2 = 1+2, 16 in 2 = 7+9) drive the logic. Available on Nikoli.com, Conceptis Kakuro, and Simon Tatham's Portable Puzzle Collection. Second only to Sudoku in Japanese puzzle culture.

Play online

Play at Nikoli.com, Conceptis Kakuro (conceptispuzzles.com), Puzzle-Nonograms.com, Simon Tatham's Portable Puzzle Collection. Mobile: Conceptis Kakuro, Nikoli puzzle apps.

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