Two-Ten-Jack ツーテンジャック

Card game · 20th century Japan · 2 players · Medium

Two-Ten-Jack is a Japanese trick-taking game: hearts are permanent trump, and the scoring cards are in the name—2♥ 10♥ J♥ (+5 each), 2♣ 10♣ J♣ (-5). Ace of Spades is wild. First to 31 points wins.

Rules

Deal 6–7 cards; stock remains. Hearts are permanent trump. Follow suit; trump if unable. Ace of Spades (speculation): when led, declare its suit; it then ranks above all hearts. Trick winner draws first from stock. Points: 2♥ 10♥ J♥ +5 each; 2♣ 10♣ J♣ -5 each; A♠ J♠ 10♠ 2♠ 6♦ +1. Running total; first to 31 wins. Taking all three club penalties (-15) is a risk-reward choice—sometimes worth it to deny the opponent.

History

Two-Ten-Jack is a Japanese adaptation of Western trick-taking, using a 52-card deck with Japanese scoring. The name comes from the three positive cards (2♥ 10♥ J♥) and three negative (2♣ 10♣ J♣). Part of Japan's tradition of original rules on Western decks, alongside Daifugō and Sevens. Played on Board Game Arena and in person. Creative use of imported formats—hearts as permanent trump and the speculative Ace of Spades give it a distinct character.

Tips for beginners

Lead strong side-suit cards to pull trump before going for scoring cards. Ace of Spades is tempo—use it to control the lead when close to 31. Collect clubs only if you can take all three (each is -5 otherwise).

Cultural context

Japanese reinterpretation of Western card games. Popular on Board Game Arena internationally. Creative use of imported formats. Two-Ten-Jack uses a standard 52-card deck; hearts are permanent trump and the scoring cards (2♥ 10♥ J♥, 2♣ 10♣ J♣) drive the strategy. Ace of Spades as wild adds tempo control. The game is part of Japan's tradition of original rules on Western decks—alongside Daifugō and Sevens—and has found a global audience on Board Game Arena.

← Back to all games