Directory of Japanese Board & Traditional Games
What is this site?
A reference for Japanese board games, traditional games, and logic puzzles—many of which have changed over time or are little known today. Each entry includes the game’s name, rules, history, and a short description.
How to use: Pick a category below to explore by type (board games, card games, tile games, logic puzzles, and more). Each game page has full rules, history, cultural context, and—where relevant—tips for beginners and links to play or buy. Use Categories to see all games at once.
Beanbag / skill game
Board game
-
Go
囲碁 (Igo)
Go embodies a paradox: its rules can be learned in minutes, yet its strategic depth rivals any game ever invented. Played on a 19×19 grid, two players place black and white stones to surround territory and capture opponent stones. The goal is simple—control more of the board—but the interplay of influence, sacrifice, and timing makes Go one of humanity's most profound strategy games.
-
Shogi
将棋
Shogi is Japanese chess: 9×9 board, 20 pieces per side, and the drop rule that defines it—captured pieces return to the board as your own. Promotion in the enemy camp and piece drops make endgames explosive and deeply tactical.
-
Gomoku
五目
Gomoku is easy to learn—five in a row on a 15×15 or 19×19 grid—but Black's first-move advantage is strong. Renju fixes that with forbidden patterns for Black (double-three, double-four, overline) and swap opening rules, making it a serious competitive game.
-
Sugoroku
双六
Sugoroku covers two traditions: ban sugoroku (backgammon-like with dice and bearing off) and e-sugoroku (illustrated race boards with square instructions). Both are New Year and gift favourites.
Card / throwing game
Card game
-
Hanafuda
花札
Hanafuda (flower cards) began as Nintendo's first product in 1889—the company that would one day make Mario and Zelda started with these 48-card decks. Twelve suits, each tied to a month and flower, power games of matching and combination scoring. Koi-Koi is the flagship game: fast, strategic, and tied to Japanese seasonal culture.
-
Karuta
かるた
Competitive Hyakunin Isshu Karuta is one of the world's fastest memorisation-reaction games: 100 classical poems, two sets of cards, and a race to touch the right card from the first syllable. Chihayafuru made it a global phenomenon.
-
Daifugō
大富豪
Daifugō (Big Rich Man) is Japan's most popular casual card game. Climb by playing higher singles, pairs, or combinations; empty your hand first to become Daifugō. The card exchange between rounds turns ranking into playful hierarchy.
-
Oicho-Kabu
おいちょかぶ
Oicho-Kabu is Japan's baccarat: aim for 9 with a kabufuda deck. Hand total is the last digit only (modulo 10). The worst hand—8-9-3 (ya-ku-za)—is the folk origin of the word "yakuza."
Flicking game
Spinning top game
Tile game
-
Japanese Mahjong
麻雀
Japanese riichi mahjong is the biggest table game in Japan: four players, 136 tiles, draw-and-discard, and a strict yaku requirement—you need at least one scoring pattern to win. Riichi, dora, and furiten make it distinct from other mahjong variants.
-
Goita
ゴイタ
Goita is a Noto Peninsula regional game: 32 shogi-named tiles, four players in fixed partnerships. Play defense and attack tiles; first to empty the hand wins the trick. A living tradition in Ishikawa fishing communities.
Logic puzzle
-
Akari
美術館 (Bijutsukan)
Akari (Light Up), known in Japan as Bijutsukan (art gallery), is a logic puzzle where you place bulbs in white cells to illuminate the grid. Number clues on black cells constrain how many bulbs may sit beside them. Pure deductive logic—no guessing required.
-
Nurikabe
ぬりかべ
Nurikabe uses an island-and-sea metaphor: numbered white islands must reach the correct size, separated by a single connected black sea. No 2×2 black blocks allowed. The name comes from a folklore creature—an invisible wall that blocks night travellers—a perfect fit for the puzzle's constraint.
-
Slitherlink
スリザーリンク
Slitherlink (also Fences) is a loop puzzle on a dot grid. Numbers in cells tell you how many of that cell's four edges belong to the loop. Draw a single closed loop that satisfies every clue—deductive and visual.
-
Masyu
ましゅ
Masyu (Pearl Necklace) is a loop puzzle with white and black pearl constraints. White pearls: straight through, turn in an adjacent cell. Black pearls: turn in the pearl, straight in both adjacent cells. Elegant and visual, with a famous naming mix-up.